This is the file .../info/dir, which contains the topmost node of the Info hierarchy, called (dir)Top. The first time you invoke Info you start off looking at this node.  File: dir, Node: Top This is the top of the INFO tree This (the Directory node) gives a menu of major topics. Typing "q" exits, "?" lists all Info commands, "d" returns here, "h" gives a primer for first-timers, "mEmacs" visits the Emacs manual, etc. In Emacs, you can click mouse button 2 on a menu item or cross reference to select it. * Menu: GNU Libraries * libgomp: (libgomp). GNU OpenMP runtime library GNU Packages * Make: (make). Remake files automatically. Software development * Cpp: (cpp). The GNU C preprocessor. * Cpplib: (cppinternals). Cpplib internals. * g++: (gcc). The GNU C++ compiler. * gcc: (gcc). The GNU Compiler Collection. * gccinstall: (gccinstall). Installing the GNU Compiler Collection. * gccint: (gccint). Internals of the GNU Compiler Collection. This is doc/cpp.info, produced by makeinfo version 4.12 from /usr/local/home/bellard/cpux86/rootdisk/buildroot-2011.02/output/toolchain/gcc-4.3.5/gcc/doc/cpp.texi. Copyright (C) 1987, 1989, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled "GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. INFO-DIR-SECTION Software development START-INFO-DIR-ENTRY * Cpp: (cpp). The GNU C preprocessor. END-INFO-DIR-ENTRY  File: cpp.info, Node: Top, Next: Overview, Up: (dir) The C Preprocessor ****************** The C preprocessor implements the macro language used to transform C, C++, and Objective-C programs before they are compiled. It can also be useful on its own. * Menu: * Overview:: * Header Files:: * Macros:: * Conditionals:: * Diagnostics:: * Line Control:: * Pragmas:: * Other Directives:: * Preprocessor Output:: * Traditional Mode:: * Implementation Details:: * Invocation:: * Environment Variables:: * GNU Free Documentation License:: * Index of Directives:: * Option Index:: * Concept Index:: --- The Detailed Node Listing --- Overview * Character sets:: * Initial processing:: * Tokenization:: * The preprocessing language:: Header Files * Include Syntax:: * Include Operation:: * Search Path:: * Once-Only Headers:: * Computed Includes:: * Wrapper Headers:: * System Headers:: Macros * Object-like Macros:: * Function-like Macros:: * Macro Arguments:: * Stringification:: * Concatenation:: * Variadic Macros:: * Predefined Macros:: * Undefining and Redefining Macros:: * Directives Within Macro Arguments:: * Macro Pitfalls:: Predefined Macros * Standard Predefined Macros:: * Common Predefined Macros:: * System-specific Predefined Macros:: * C++ Named Operators:: Macro Pitfalls * Misnesting:: * Operator Precedence Problems:: * Swallowing the Semicolon:: * Duplication of Side Effects:: * Self-Referential Macros:: * Argument Prescan:: * Newlines in Arguments:: Conditionals * Conditional Uses:: * Conditional Syntax:: * Deleted Code:: Conditional Syntax * Ifdef:: * If:: * Defined:: * Else:: * Elif:: Implementation Details * Implementation-defined behavior:: * Implementation limits:: * Obsolete Features:: * Differences from previous versions:: Obsolete Features * Assertions:: * Obsolete once-only headers:: Copyright (C) 1987, 1989, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled "GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development.  File: cpp.info, Node: Overview, Next: Header Files, Prev: Top, Up: Top 1 Overview ********** The C preprocessor, often known as "cpp", is a "macro processor" that is used automatically by the C compiler to transform your program before compilation. It is called a macro processor because it allows you to define "macros", which are brief abbreviations for longer constructs. The C preprocessor is intended to be used only with C, C++, and Objective-C source code. In the past, it has been abused as a general text processor. It will choke on input which does not obey C's lexical rules. For example, apostrophes will be interpreted as the beginning of character constants, and cause errors. Also, you cannot rely on it preserving characteristics of the input which are not significant to C-family languages. If a Makefile is preprocessed, all the hard tabs will be removed, and the Makefile will not work. Having said that, you can often get away with using cpp on things which are not C. Other Algol-ish programming languages are often safe (Pascal, Ada, etc.) So is assembly, with caution. `-traditional-cpp' mode preserves more white space, and is otherwise more permissive. Many of the problems can be avoided by writing C or C++ style comments instead of native language comments, and keeping macros simple. Wherever possible, you should use a preprocessor geared to the language you are writing in. Modern versions of the GNU assembler have macro facilities. Most high level programming languages have their own conditional compilation and inclusion mechanism. If all else fails, try a true general text processor, such as GNU M4. C preprocessors vary in some details. This manual discusses the GNU C preprocessor, which provides a small superset of the features of ISO Standard C. In its default mode, the GNU C preprocessor does not do a few things required by the standard. These are features which are rarely, if ever, used, and may cause surprising changes to the meaning of a program which does not expect them. To get strict ISO Standard C, you should use the `-std=c89' or `-std=c99' options, depending on which version of the standard you want. To get all the mandatory diagnostics, you must also use `-pedantic'. *Note Invocation::. This manual describes the behavior of the ISO preprocessor. To minimize gratuitous differences, where the ISO preprocessor's behavior does not conflict with traditional semantics, the traditional preprocessor should behave the same way. The various differences that do exist are detailed in the section *note Traditional Mode::. For clarity, unless noted otherwise, references to `CPP' in this manual refer to GNU CPP. * Menu: * Character sets:: * Initial processing:: * Tokenization:: * The preprocessing language::  File: cpp.info, Node: Character sets, Next: Initial processing, Up: Overview 1.1 Character sets ================== Source code character set processing in C and related languages is rather complicated. The C standard discusses two character sets, but there are really at least four. The files input to CPP might be in any character set at all. CPP's very first action, before it even looks for line boundaries, is to convert the file into the character set it uses for internal processing. That set is what the C standard calls the "source" character set. It must be isomorphic with ISO 10646, also known as Unicode. CPP uses the UTF-8 encoding of Unicode. The character sets of the input files are specified using the `-finput-charset=' option. All preprocessing work (the subject of the rest of this manual) is carried out in the source character set. If you request textual output from the preprocessor with the `-E' option, it will be in UTF-8. After preprocessing is complete, string and character constants are converted again, into the "execution" character set. This character set is under control of the user; the default is UTF-8, matching the source character set. Wide string and character constants have their own character set, which is not called out specifically in the standard. Again, it is under control of the user. The default is UTF-16 or UTF-32, whichever fits in the target's `wchar_t' type, in the target machine's byte order.(1) Octal and hexadecimal escape sequences do not undergo conversion; '\x12' has the value 0x12 regardless of the currently selected execution character set. All other escapes are replaced by the character in the source character set that they represent, then converted to the execution character set, just like unescaped characters. Unless the experimental `-fextended-identifiers' option is used, GCC does not permit the use of characters outside the ASCII range, nor `\u' and `\U' escapes, in identifiers. Even with that option, characters outside the ASCII range can only be specified with the `\u' and `\U' escapes, not used directly in identifiers. ---------- Footnotes ---------- (1) UTF-16 does not meet the requirements of the C standard for a wide character set, but the choice of 16-bit `wchar_t' is enshrined in some system ABIs so we cannot fix this.  File: cpp.info, Node: Initial processing, Next: Tokenization, Prev: Character sets, Up: Overview 1.2 Initial processing ====================== The preprocessor performs a series of textual transformations on its input. These happen before all other processing. Conceptually, they happen in a rigid order, and the entire file is run through each transformation before the next one begins. CPP actually does them all at once, for performance reasons. These transformations correspond roughly to the first three "phases of translation" described in the C standard. 1. The input file is read into memory and broken into lines. Different systems use different conventions to indicate the end of a line. GCC accepts the ASCII control sequences `LF', `CR LF' and `CR' as end-of-line markers. These are the canonical sequences used by Unix, DOS and VMS, and the classic Mac OS (before OSX) respectively. You may therefore safely copy source code written on any of those systems to a different one and use it without conversion. (GCC may lose track of the current line number if a file doesn't consistently use one convention, as sometimes happens when it is edited on computers with different conventions that share a network file system.) If the last line of any input file lacks an end-of-line marker, the end of the file is considered to implicitly supply one. The C standard says that this condition provokes undefined behavior, so GCC will emit a warning message. 2. If trigraphs are enabled, they are replaced by their corresponding single characters. By default GCC ignores trigraphs, but if you request a strictly conforming mode with the `-std' option, or you specify the `-trigraphs' option, then it converts them. These are nine three-character sequences, all starting with `??', that are defined by ISO C to stand for single characters. They permit obsolete systems that lack some of C's punctuation to use C. For example, `??/' stands for `\', so '??/n' is a character constant for a newline. Trigraphs are not popular and many compilers implement them incorrectly. Portable code should not rely on trigraphs being either converted or ignored. With `-Wtrigraphs' GCC will warn you when a trigraph may change the meaning of your program if it were converted. *Note Wtrigraphs::. In a string constant, you can prevent a sequence of question marks from being confused with a trigraph by inserting a backslash between the question marks, or by separating the string literal at the trigraph and making use of string literal concatenation. "(??\?)" is the string `(???)', not `(?]'. Traditional C compilers do not recognize these idioms. The nine trigraphs and their replacements are Trigraph: ??( ??) ??< ??> ??= ??/ ??' ??! ??- Replacement: [ ] { } # \ ^ | ~ 3. Continued lines are merged into one long line. A continued line is a line which ends with a backslash, `\'. The backslash is removed and the following line is joined with the current one. No space is inserted, so yOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~«ëīūƫǫȫɫʫ˫̫ͫΫϫЫѫҫӫԫի֫׫ث٫ګ۫ܫݫޫ߫  !"#$ou may split a line anywhere, even in the middle of a word. (It is generally more readable to split lines only at white space.) The trailing backslash on a continued line is commonly referred to as a "backslash-newline". If there is white space between a backslash and the end of a line, that is still a continued line. However, as this is usually the result of an editing mistake, and many compilers will not accept it as a continued line, GCC will warn you about it. 4. All comments are replaced with single spaces. There are two kinds of comments. "Block comments" begin with `/*' and continue until the next `*/'. Block comments do not nest: /* this is /* one comment */ text outside comment "Line comments" begin with `//' and continue to the end of the current line. Line comments do not nest either, but it does not matter, because they would end in the same place anyway. // this is // one comment text outside comment It is safe to put line comments inside block comments, or vice versa. /* block comment // contains line comment yet more comment */ outside comment // line comment /* contains block comment */ But beware of commenting out one end of a block comment with a line comment. // l.c. /* block comment begins oops! this isn't a comment anymore */ Comments are not recognized within string literals. "/* blah */" is the string constant `/* blah */', not an empty string. Line comments are not in the 1989 edition of the C standard, but they are recognized by GCC as an extension. In C++ and in the 1999 edition of the C standard, they are an official part of the language. Since these transformations happen before all other processing, you can split a line mechanically with backslash-newline anywhere. You can comment out the end of a line. You can continue a line comment onto the next line with backslash-newline. You can even split `/*', `*/', and `//' onto multiple lines with backslash-newline. For example: /\ * */ # /* */ defi\ ne FO\ O 10\ 20 is equivalent to `#define FOO 1020'. All these tricks are extremely confusing and should not be used in code intended to be readable. There is no way to prevent a backslash at the end of a line from being interpreted as a backslash-newline. This cannot affect any correct program, however.  File: cpp.info, Node: Tokenization, Next: The preprocessing language, Prev: Initial processing, Up: Overview 1.3 Tokenization ================ After the textual transformations are finished, the input file is converted into a sequence of "preprocessing tokens". These mostly correspond to the syntactic tokens used by the C compiler, but there are a few differences. White space separates tokens; it is not itself a token of any kind. Tokens do not have to be separated by white space, but it is often necessary to avoid ambiguities. When faced with a sequence of characters that has more than one possible tokenization, the preprocessor is greedy. It always makes each token, starting from the left, as big as possible before moving on to the next token. For instance, `a+++++b' is interpreted as `a ++ ++ + b', not as `a ++ + ++ b', even though the latter tokenization could be part of a valid C program and the former could not. Once the input file is broken into tokens, the token boundaries never change, except when the `##' preprocessing operator is used to paste tokens together. *Note Concatenation::. For example, #define foo() bar foo()baz ==> bar baz _not_ ==> barbaz The compiler does not re-tokenize the preprocessor's output. Each preprocessing token becomes one compiler token. Preprocessing tokens fall into five broad classes: identifiers, preprocessing numbers, string literals, punctuators, and other. An "identifier" is the same as an identifier in C: any sequence of letters, digits, or underscores, which begins with a letter or underscore. Keywords of C have no significance to the preprocessor; they are ordinary identifiers. You can define a macro whose name is a keyword, for instance. The only identifier which can be considered a preprocessing keyword is `defined'. *Note Defined::. This is mostly true of other languages which use the C preprocessor. However, a few of the keywords of C++ are significant even in the preprocessor. *Note C++ Named Operators::. In the 1999 C standard, identifiers may contain letters which are not part of the "basic source character set", at the implementation's discretion (such as accented Latin letters, Greek letters, or Chinese ideograms). This may be done with an extended character set, or the `\u' and `\U' escape sequences. The implementation of this feature in GCC is experimental; such characters are only accepted in the `\u' and `\U' forms and only if `-fextended-identifiers' is used. As an extension, GCC treats `$' as a letter. This is for compatibility with some systems, such as VMS, where `$' is commonly used in system-defined function and object names. `$' is not a letter in strictly conforming mode, or if you specify the `-$' option. *Note Invocation::. A "preprocessing number" has a rather bizarre definition. The category includes all the normal integer and floating point constants one expects of C, but also a number of other things one might not initially recognize as a number. Formally, preprocessing numbers begin with an optional period, a required decimal digit, and then continue with any sequence of letters, digits, underscores, periods, and exponents. Exponents are the two-character sequences `e+', `e-', `E+', `E-', `p+', `p-', `P+', and `P-'. (The exponents that begin with `p' or `P' are new to C99. They are used for hexadecimal floating-point constants.) The purpose of this unusual definition is to isolate the preprocessor from the full complexity of numeric constants. It does not have to distinguish between lexically valid and invalid floating-point numbers, which is complicated. The definition also permits you to split an identifier at any position and get exactly two tokens, which can then be pasted back together with the `##' operator. It's possible for preprocessing numbers to cause programs to be misinterpreted. For example, `0xE+12' is a preprocessing number which does not translate to any valid numeric constant, therefore a syntax error. It does not mean `0xE + 12', which is what you might have intended. "String literals" are string constants, character constants, and header file names (the argument of `#include').(1) String constants and character constants are straightforward: "..." or '...'. In either case embedded quotes should be escaped with a backslash: '\'' is the character constant for `''. There is no limit on the length of a character constant, but the value of a character constant that contains more than one character is implementation-defined. *Note Implementation Details::. Header file names either look like string constants, "...", or are written with angle brackets instead, <...>. In either case, backslash is an ordinary character. There is no way to escape the closing quote or angle bracket. The preprocessor looks for the header file in different places depending on which form you use. *Note Include Operation::. No string literal may extend past the end of a line. Older versions of GCC accepted multi-line string constants. You may use continued lines instead, or string constant concatenation. *Note Differences from previous versions::. "Punctuators" are all the usual bits of punctuation which are meaningful to C and C++. All but three of the punctuation characters in ASCII are C punctuators. The exceptions are `@', `$', and ``'. In addition, all the two- and three-character operators are punctuators. There are also six "digraphs", which the C++ standard calls "alternative tokens", which are merely alternate ways to spell other punctuators. This is a second attempt to work around missing punctuation in obsolete systems. It has no negative side effects, unlike trigraphs, but does not cover as much ground. The digraphs and their corresponding normal punctuators are: Digraph: <% %> <: :> %: %:%: Punctuator: { } [ ] # ## Any other single character is considered "other". It is passed on to the preprocessor's output unmolested. The C compiler will almost certainly reject source code containing "other" tokens. In ASCII, the only other characters are `@', `$', ``', and control characters other than NUL (all bits zero). (Note that `$' is normally considered a letter.) All characters with the high bit set (numeric range 0x7F-0xFF) are also "other" in the present implementation. This will change when proper support for international character sets is added to GCC. NUL is a special case because of the high probability that its appearance is accidental, and because it may be invisible to the user (many terminals do not display NUL at all). Within comments, NULs are silently ignored, just as any other character would be. In running text, NUL is considered white space. For example, these two directives have the same meaning. #define X^@1 #define X 1 (where `^@' is ASCII NUL). Within string or character constants, NULs are preserved. In the latter two cases the preprocessor emits a warning message. ---------- Footnotes ---------- (1) The C standard uses the term "string literal" to refer only to what we are calling "string constants".  File: cpp.info, Node: The preprocessing language, Prev: Tokenization, Up: Overview 1.4 The preprocessing language ============================== After tokenization, the stream of tokens may simply be passed straight to the compiler's parser. However, if it contains any operations in the "preprocessing language", it will be transformed first. This stage corresponds roughly to the standard's "translation phase 4" and is what most people think of as the preprocessor's job. The preprocessing language consists of "directives" to be executed and "macros" to be expanded. Its primary capabilities are: * Inclusion of header files. These are files of declarations that can be substituted into your program. * Macro expansion. You can define "macros", which are abbreviations for arbitrary fragments of C code. The preprocessor will replace the macros with their definitions throughout the program. Some macros are automatically defined for you. * Conditional compilation. You can include or exclude parts of the program according to various conditions. * Line control. If you use a program to combine or rearrange source files into an intermediate file which is then compiled, you can use line control to inform the compiler where each source line originally came from. * Diagnostics. You can detect problems at compile time and issue errors or warnings. There are a few more, less useful, features. Except for expansion of predefined macros, all these operations are triggered with "preprocessing directives". Preprocessing directives are lines in your program that start with `#'. Whitespace is allowed before and after the `#'. The `#' is followed by an identifier, the "directive name". It specifies the operation to perform. Directives are commonly referred to as `#NAME' where NAME is the directive name. For example, `#define' is the directive that defines a macro. The `#' which begins a directive cannot come from a macro expansion. Also, the directive name is not macro expanded. Thus, if `foo' is defined as a macro expanding to `define', that does not make `#foo' a valid preprocessing directive. The set of valid directive names is fixed. Programs cannot define new preprocessing directives. Some directives require arguments; these make up the rest of the directive line and must be separated from the directive name by whitespace. For example, `#define' must be followed by a macro name and the intended expansion of the macro. A preprocessing directive cannot cover more than one line. The line may, however, be continued with backslash-newline, or by a block comment which extends past the end of the line. In either case, when the directive is processed, the continuations have already been merged with the first line to make one long line.  File: cpp.info, Node: Header Files, Next: Macros, Prev: Overview, Up: Top 2 Header Files ************** A header file is a file containing C declarations and macro definitions (*note Macros::) to be shared between several source files. You request the use of a header file in your program by "including" it, with the C preprocessing directive `#include'. Header files serve two purposes. * System header files declare the interfaces to parts of the operating system. You include them in your program to supply the definitions and declarations you need to invoke system calls and libraries. * Your own header files contain declarations for interfaces between the source files of your program. Each time you have a group of related declarations and macro definitions all or most of which are needed in several different source files, it is a good idea to create a header file for them. Including a header file produces the same results as copying the header file into each source file that needs it. Such copying would be time-consuming and error-prone. With a header file, the related declarations appear in only one place. If they need to be changed, they can be changed in one place, and programs that include the header file will automatically use the new version when next recompiled. The header file eliminates the labor of finding and changing all the copies as well as the risk that a failure to find one copy will result in inconsistencies within a program. In C, the usual convention is to give header files names that end with `.h'. It is most portable to use only letters, digits, dashes, and underscores in header file names, and at most one dot. * Menu: * Include Syntax:: * Include Operation:: * Search Path:: * Once-Only Headers:: * Computed Includes:: * Wrapper Headers:: * System Headers::  File: cpp.info, Node: Include Syntax, Next: Include Operation, Up: Header Files 2.1 Include Syntax ================== Both user and system header files are included using the preprocessing directive `#include'. It has two variants: `#include ' This variant is used for system header files. It searches for a file named FILE in a standard list of system directories. You can prepend directories to this list with the `-I' option (*note Invocation::). `#include "FILE"' This variant is used for header files of your own program. It searches for a file named FILE first in the directory containing the current file, then in the quote directories and then the same directories used for `'. You can prepend directories to the list of quote directories with the `-iquote' option. The argument of `#include', whether delimited with quote marks or angle brackets, behaves like a string constant in that comments are not recognized, and macro names are not expanded. Thus, `#include ' specifies inclusion of a system header file named `x/*y'. However, if backslashes occur within FILE, they are considered ordinary text characters, not escape characters. None of the character escape sequences appropriate to string constants in C are processed. Thus, `#include "x\n\\y"' specifies a filename containing three backslashes. (Some systems interpret `\' as a pathname separator. All of these also interpret `/' the same way. It is most portable to use only `/'.) It is an error if there is anything (other than comments) on the line after the file name.  File: cpp.info, Node: Include Operation, Next: Search Path, Prev: Include Syntax, Up: Header Files 2.2 Include Operation ===================== The `#include' directive works by directing the C preprocessor to scan the specified file as input before continuing with the rest of the current file. The output from the preprocessor contains the output already generated, followed by the output resulting from the included file, followed by the output that comes from the text after the `#include' directive. For example, if you have a header file `header.h' as follows, char *test (void); and a main program called `program.c' that uses the header file, like this, int x; #include "header.h" int main (void) { puts (test ()); } the compiler will see the same token stream as it would if `program.c' read int x; char *test (void); int main (void) { puts (test ()); } Included files are not limited to declarations and macro definitions; those are merely the typical uses. Any fragment of a C program can be included from another file. The include file could even contain the beginning of a statement that is concluded in the containing file, or the end of a statement that was started in the including file. However, an included file must consist of complete tokens. Comments and string literals which have not been closed by the end of an included file are invalid. For error recovery, they are considered to end at the end of the file. To avoid confusion, it is best if header files contain only complete syntactic units--function declarations or definitions, type declarations, etc. The line following the `#include' directive is always treated as a separate line by the C preprocessor, even if the included file lacks a final newline.  File: cpp.info, Node: Search Path, Next: Once-Only Headers, Prev: Include Operation, Up: Header Files 2.3 Search Path =============== GCC looks in several different places for headers. On a normal Unix system, if you do not instruct it otherwise, it will look for headers requested with `#include ' in: /usr/local/include LIBDIR/gcc/TARGET/VERSION/include /usr/TARGET/include /usr/include For C++ programs, it will also look in `/usr/include/g++-v3', first. In the above, TARGET is the canonical name of the system GCC was configured to compile code for; often but not always the same as the canonical name of the system it runs on. VERSION is the version of GCC in use. You can add to this list with the `-IDIR' command line option. All the directories named by `-I' are searched, in left-to-right order, _before_ the default directories. The only exception is when `dir' is already searched by default. In this case, the option is ignored and the search order for system directories remains unchanged. Duplicate directories are removed from the quote and bracket search chains before the two chains are merged to make the final search chain. Thus, it is possible for a directory to occur twice in the final search chain if it was specified in both the quote and bracket chains. You can prevent GCC from searching any of the default directories with the `-nostdinc' option. This is useful when you are compiling an operating system kernel or some other program that does not use the standard C library facilities, or the standard C library itself. `-I' options are not ignored as described above when `-nostdinc' is in effect. GCC looks for headers requested with `#include "FILE"' first in the directory containing the current file, then in the directories as specified by `-iquote' options, then in the same places it would have looked for a header requested with angle brackets. For example, if `/usr/include/sys/stat.h' contains `#include "types.h"', GCC looks for `types.h' first in `/usr/include/sys', then in its usual search path. `#line' (*note Line Control::) does not change GCC's idea of the directory containing the current file. You may put `-I-' at any point in your list of `-I' options. This has two effects. First, directories appearing before the `-I-' in the list are searched only for headers requested with quote marks. Directories after `-I-' are searched for all headers. Second, the directory containing the current file is not searched for anything, unless it happens to be one of the directories named by an `-I' switch. `-I-' is deprecated, `-iquote' should be used instead. `-I. -I-' is not the same as no `-I' options at all, and does not cause the same behavior for `<>' includes that `""' includes get with no special options. `-I.' searches the compiler's current working directory for header files. That may or may not be the same as the directory containing the current file. If you need to look for headers in a directory named `-', write `-I./-'. There are several more ways to adjust the header search path. They are generally less useful. *Note Invocation::.  File: cpp.info, Node: Once-Only Headers, Next: Computed Includes, Prev: Search Path, Up: Header Files 2.4 Once-Only Headers ===================== If a header file happens to be included twice, the compiler will process its contents twice. This is very likely to cause an error, e.g. when the compiler sees the same structure definition twice. Even if it does not, it will certainly waste time. The standard way to prevent this is to enclose the entire real contents of the file in a conditional, like this: /* File foo. */ #ifndef FILE_FOO_SEEN #define FILE_FOO_SEEN THE ENTIRE FILE #endif /* !FILE_FOO_SEEN */ This construct is commonly known as a "wrapper #ifndef". When the header is included again, the conditional will be false, because `FILE_FOO_SEEN' is defined. The preprocessor will skip over the entire contents of the file, and the compiler will not see it twice. CPP optimizes even further. It remembers when a header file has a wrapper `#ifndef'. If a subsequent `#include' specifies that header, and the macro in the `#ifndef' is still defined, it does not bother to rescan the file at all. You can put comments outside the wrapper. They will not interfere with this optimization. The macro `FILE_FOO_SEEN' is called the "controlling macro" or "guard macro". In a user header file, the macro name should not begin with `_'. In a system header file, it should begin with `__' to avoid conflicts with user programs. In any kind of header file, the macro name should contain the name of the file and some additional text, to avoid conflicts with other header files.  File: cpp.info, Node: Computed Includes, Next: Wrapper Headers, Prev: Once-Only Headers, Up: Header Files 2.5 Computed Includes ===================== Sometimes it is necessary to select one of several different header files to be included into your program. They might specify configuration parameters to be used on different sorts of operating systems, for instance. You could do this with a series of conditionals, #if SYSTEM_1 # include "system_1.h" #elif SYSTEM_2 # include "system_2.h" #elif SYSTEM_3 ... #endif That rapidly becomes tedious. Instead, the preprocessor offers the ability to use a macro for the header name. This is called a "computed include". Instead of writing a header name as the direct argument of `#include', you simply put a macro name there instead: #define SYSTEM_H "system_1.h" ... #include SYSTEM_H `SYSTEM_H' will be expanded, and the preprocessor will look for `system_1.h' as if the `#include' had been written that way originally. `SYSTEM_H' could be defined by your Makefile with a `-D' option. You must be careful when you define the macro. `#define' saves tokens, not text. The preprocessor has no way of knowing that the macro will be used as the argument of `#include', so it generates ordinary tokens, not a header name. This is unlikely to cause problems if you use double-quote includes, which are close enough to string constants. If you use angle brackets, however, you may have trouble. The syntax of a computed include is actually a bit more general than the above. If the first non-whitespace character after `#include' is not `"' or `<', then the entire line is macro-expanded like running text would be. If the line expands to a single string constant, the contents of that string constant are the file to be included. CPP does not re-examine the string for embedded quotes, but neither does it process backslash escapes in the string. Therefore #define HEADER "a\"b" #include HEADER looks for a file named `a\"b'. CPP searches for the file according to the rules for double-quoted includes. If the line expands to a token stream beginning with a `<' token and including a `>' token, then the tokens between the `<' and the first `>' are combined to form the filename to be included. Any whitespace between tokens is reduced to a single space; then any space after the initial `<' is retained, but a trailing space before the closing `>' is ignored. CPP searches for the file according to the rules for angle-bracket includes. In either case, if there are any tokens on the line after the file name, an error occurs and the directive is not processed. It is also an error if the result of expansion does not match either of the two expected forms. These rules are implementation-defined behavior according to the C standard. To minimize the risk of different compilers interpreting your computed includes differently, we recommend you use only a single object-like macro which expands to a string constant. This will also minimize confusion for people reading your program.  File: cpp.info, Node: Wrapper Headers, Next: System Headers, Prev: Computed Includes, Up: Header Files 2.6 Wrapper Headers =================== Sometimes it is necessary to adjust the contents of a system-provided header file without editing it directly. GCC's `fixincludes' operation does this, for example. One way to do that would be to create a new header file with the same name and insert it in the search path before the original header. That works fine as long as you're willing to replace the old header entirely. But what if you want to refer to the old header from the new one? You cannot simply include the old header with `#include'. That will start from the beginning, and find your new header again. If your header is not protected from multiple inclusion (*note Once-Only Headers::), it will recurse infinitely and cause a fatal error. You could include the old header with an absolute pathname: #include "/usr/include/old-header.h" This works, but is not clean; should the system headers ever move, you would have to edit the new headers to match. There is no way to solve this problem within the C standard, but you can use the GNU extension `#include_next'. It means, "Include the _next_ file with this name". This directive works like `#include' except in searching for the specified file: it starts searching the list of header file directories _after_ the directory in which the current file was found. Suppose you specify `-I /usr/local/include', and the list of directories to search also includes `/usr/include'; and suppose both directories contain `signal.h'. Ordinary `#include ' finds the file under `/usr/local/include'. If that file contains `#include_next ', it starts searching after that directory, and finds the file in `/usr/include'. `#include_next' does not distinguish between `' and `"FILE"' inclusion, nor does it check that the file you specify has the same name as the current file. It simply looks for the file named, starting with the directory in the search path after the one where the current file was found. The use of `#include_next' can lead to great confusion. We recommend it be used only when there is no other alternative. In particular, it should not be used in the headers belonging to a specific program; it should be used only to make global corrections along the lines of `fixincludes'.  File: cpp.info, Node: System Headers, Prev: Wrapper Headers, Up: Header Files 2.7 System Headers ================== The header files declaring interfaces to the operating system and runtime libraries often cannot be written in strictly conforming C. Therefore, GCC gives code found in "system headers" special treatment. All warnings, other than those generated by `#warning' (*note Diagnostics::), are suppressed while GCC is processing a system header. Macros defined in a system header are immune to a few warnings wherever they are expanded. This immunity is granted on an ad-hoc basis, when we find that a warning generates lots of false positives because of code in macros defined in system headers. Normally, only the headers found in specific directories are considered system headers. These directories are determined when GCC is compiled. There are, however, two ways to make normal headers into system headers. The `-isystem' command line option adds its argument to the list of directories to search for headers, just like `-I'. Any headers found in that directory will be considered system headers. All directories named by `-isystem' are searched _after_ all directories named by `-I', no matter what their order was on the command line. If the same directory is named by both `-I' and `-isystem', the `-I' option is ignored. GCC provides an informative message when this occurs if `-v' is used. There is also a directive, `#pragma GCC system_header', which tells GCC to consider the rest of the current include file a system header, no matter where it was found. Code that comes before the `#pragma' in the file will not be affected. `#pragma GCC system_header' has no effect in the primary source file. On very old systems, some of the pre-defined system header directories get even more special treatment. GNU C++ considers code in headers found in those directories to be surrounded by an `extern "C"' block. There is no way to request this behavior with a `#pragma', or from the command line.  File: cpp.info, Node: Macros, Next: Conditionals, Prev: Header Files, Up: Top 3 Macros ******** A "macro" is a fragment of code which has been given a name. Whenever the name is used, it is replaced by the contents of the macro. There are two kinds of macros. They differ mostly in what they look like when they are used. "Object-like" macros resemble data objects when used, "function-like" macros resemble function calls. You may define any valid identifier as a macro, even if it is a C keyword. The preprocessor does not know anything about keywords. This can be useful if you wish to hide a keyword such as `const' from an older compiler that does not understand it. However, the preprocessor operator `defined' (*note Defined::) can never be defined as a macro, and C++'s named operators (*note C++ Named Operators::) cannot be macros when you are compiling C++. * Menu: * Object-like Macros:: * Function-like Macros:: * Macro Arguments:: * Stringification:: * Concatenation:: * Variadic Macros:: * Predefined Macros:: * Undefining and Redefining Macros:: * Directives Within Macro Arguments:: * Macro Pitfalls::  File: cpp.info, Node: Object-like Macros, Next: Function-like Macros, Up: Macros 3.1 Object-like Macros ====================== An "object-like macro" is a simple identifier which will be replaced by a code fragment. It is called object-like because it looks like a data object in code that uses it. They are most commonly used to give symbolic names to numeric constants. You create macros with the `#define' directive. `#define' is followed by the name of the macro and then the token sequence it should be an abbreviation for, which is variously referred to as the macro's "body", "expansion" or "replacement list". For example, #define BUFFER_SIZE 1024 defines a macro named `BUFFER_SIZE' as an abbreviation for the token `1024'. If somewhere after this `#define' directive there comes a C statement of the form foo = (char *) malloc (BUFFER_SIZE); then the C preprocessor will recognize and "expand" the macro `BUFFER_SIZE'. The C compiler will see the same tokens as it would if you had written foo = (char *) malloc (1024); By convention, macro names are written in uppercase. Programs are easier to read when it is possible to tell at a glance which names are macros. The macro's body ends at the end of the `#define' line. You may continue the definition onto multiple lines, if necessary, using backslash-newline. When the macro is expanded, however, it will all come out on one line. For example, #define NUMBERS 1, \ 2, \ 3 int x[] = { NUMBERS }; ==> int x[] = { 1, 2, 3 }; The most common visible consequence of this is surprising line numbers in error messages. There is no restriction on what can go in a macro body provided it decomposes into valid preprocessing tokens. Parentheses need not balance, and the body need not resemble valid C code. (If it does not, you may get error messages from the C compiler when you use the macro.) The C preprocessor scans your program sequentially. Macro definitions take effect at the place you write them. Therefore, the following input to the C preprocessor foo = X; #define X 4 bar = X; produces foo = X; bar = 4; When the preprocessor expands a macro name, the macro's expansion replaces the macro invocation, then the expansion is examined for more macros to expand. For example, #define TABLESIZE BUFSIZE #define BUFSIZE 1024 TABLESIZE ==> BUFSIZE ==> 1024 `TABLESIZE' is expanded first to produce `BUFSIZE', then that macro is expanded to produce the final result, `1024'. Notice that `BUFSIZE' was not defined when `TABLESIZE' was defined. The `#define' for `TABLESIZE' uses exactly the expansion you specify--in this case, `BUFSIZE'--and does not check to see whether it too contains macro names. Only when you _use_ `TABLESIZE' is the result of its expansion scanned for more macro names. This makes a difference if you change the definition of `BUFSIZE' at some point in the source file. `TABLESIZE', defined as shown, will always expand using the definition of `BUFSIZE' that is currently in effect: #define BUFSIZE 1020 #define TABLESIZE BUFSIZE #undef BUFSIZE #define BUFSIZE 37 Now `TABLESIZE' expands (in two stages) to `37'. If the expansion of a macro contains its own name, either directly or via intermediate macros, it is not expanded again when the expansion is examined for more macros. This prevents infinite recursion. *Note Self-Referential Macros::, for the precise details.  File: cpp.info, Node: Function-like Macros, Next: Macro Arguments, Prev: Object-like Macros, Up: Macros 3.2 Function-like Macros ======================== You can also define macros whose use looks like a function call. These are called "function-like macros". To define a function-like macro, you use the same `#define' directive, but you put a pair of parentheses immediately after the macro name. For example, #define lang_init() c_init() lang_init() ==> c_init() A function-like macro is only expanded if its name appears with a pair of parentheses after it. If you write just the name, it is left alone. This can be useful when you have a function and a macro of the same name, and you wish to use the function sometimes. extern void foo(void); #define foo() /* optimized inline version */ ... foo(); funcptr = foo; Here the call to `foo()' will use the macro, but the function pointer will get the address of the real function. If the macro were to be expanded, it would cause a syntax error. If you put spaces between the macro name and the parentheses in the macro definition, that does not define a function-like macro, it defines an object-like macro whose expansion happens to begin with a pair of parentheses. #define lang_init () c_init() lang_init() ==> () c_init()() The first two pairs of parentheses in this expansion come from the macro. The third is the pair that was originally after the macro invocation. Since `lang_init' is an object-like macro, it does not consume those parentheses.  File: cpp.info, Node: Macro Arguments, Next: Stringification, Prev: Function-like Macros, Up: Macros 3.3 Macro Arguments =================== Function-like macros can take "arguments", just like true functions. To define a macro that uses arguments, you insert "parameters" between the pair of parentheses in the macro definition that make the macro function-like. The parameters must be valid C identifiers, separated by commas and optionally whitespace. To invoke a macro that takes arguments, you write the name of the macro followed by a list of "actual arguments" in parentheses, separated by commas. The invocation of the macro need not be restricted to a single logical line--it can cross as many lines in the source file as you wish. The number of arguments you give must match the number of parameters in the macro definition. When the macro is expanded, each use of a parameter in its body is replaced by the tokens of the corresponding argument. (You need not use all of the parameters in the macro body.) As an example, here is a macro that computes the minimum of two numeric values, as it is defined in many C programs, and some uses. #define min(X, Y) ((X) < (Y) ? (X) : (Y)) x = min(a, b); ==> x = ((a) < (b) ? (a) : (b)); y = min(1, 2); ==> y = ((1) < (2) ? (1) : (2)); z = min(a + 28, *p); ==> z = ((a + 28) < (*p) ? (a + 28) : (*p)); (In this small example you can already see several of the dangers of macro arguments. *Note Macro Pitfalls::, for detailed explanations.) Leading and trailing whitespace in each argument is dropped, and all whitespace between the tokens of an argument is reduced to a single space. Parentheses within each argument must balance; a comma within such parentheses does not end the argument. However, there is no requirement for square brackets or braces to balance, and they do not prevent a comma from separating arguments. Thus, macro (array[x = y, x + 1]) passes two arguments to `macro': `array[x = y' and `x + 1]'. If you want to supply `array[x = y, x + 1]' as an argument, you can write it as `array[(x = y, x + 1)]', which is equivalent C code. All arguments to a macro are completely macro-expanded before they are substituted into the macro body. After substitution, the complete text is scanned again for macros to expand, including the arguments. This rule may seem strange, but it is carefully designed so you need not worry about whether any function call is actually a macro invocation. You can run into trouble if you try to be too clever, though. *Note Argument Prescan::, for detailed discussion. For example, `min (min (a, b), c)' is first expanded to min (((a) < (b) ? (a) : (b)), (c)) and then to ((((a) < (b) ? (a) : (b))) < (c) ? (((a) < (b) ? (a) : (b))) : (c)) (Line breaks shown here for clarity would not actually be generated.) You can leave macro arguments empty; this is not an error to the preprocessor (but many macros will then expand to invalid code). You cannot leave out arguments entirely; if a macro takes two arguments, there must be exactly one comma at the top level of its argument list. Here are some silly examples using `min': min(, b) ==> (( ) < (b) ? ( ) : (b)) min(a, ) ==> ((a ) < ( ) ? (a ) : ( )) min(,) ==> (( ) < ( ) ? ( ) : ( )) min((,),) ==> (((,)) < ( ) ? ((,)) : ( )) min() error--> macro "min" requires 2 arguments, but only 1 given min(,,) error--> macro "min" passed 3 arguments, but takes just 2 Whitespace is not a preprocessing token, so if a macro `foo' takes one argument, `foo ()' and `foo ( )' both supply it an empty argument. Previous GNU preprocessor implementations and documentation were incorrect on this point, insisting that a function-like macro that takes a single argument be passed a space if an empty argument was required. Macro parameters appearing inside string literals are not replaced by their corresponding actual arguments. #define foo(x) x, "x" foo(bar) ==> bar, "x"  File: cpp.info, Node: Stringification, Next: Concatenation, Prev: Macro Arguments, Up: Macros 3.4 Stringification =================== Sometimes you may want to convert a macro argument into a string constant. Parameters are not replaced inside string constants, but you can use the `#' preprocessing operator instead. When a macro parameter is used with a leading `#', the preprocessor replaces it with the literal text of the actual argument, converted to a string constant. Unlike normal parameter replacement, the argument is not macro-expanded first. This is called "stringification". There is no way to combine an argument with surrounding text and stringify it all together. Instead, you can write a series of adjacent string constants and stringified arguments. The preprocessor will replace the stringified arguments with string constants. The C compiler will then combine all the adjacent string constants into one long string. Here is an example of a macro definition that uses stringification: #define WARN_IF(EXP) \ do { if (EXP) \ fprintf (stderr, "Warning: " #EXP "\n"); } \ while (0) WARN_IF (x == 0); ==> do { if (x == 0) fprintf (stderr, "Warning: " "x == 0" "\n"); } while (0); The argument for `EXP' is substituted once, as-is, into the `if' statement, and once, stringified, into the argument to `fprintf'. If `x' were a macro, it would be expanded in the `if' statement, but not in the string. The `do' and `while (0)' are a kludge to make it possible to write `WARN_IF (ARG);', which the resemblance of `WARN_IF' to a function would make C programmers want to do; see *note Swallowing the Semicolon::. Stringification in C involves more than putting double-quote characters around the fragment. The preprocessor backslash-escapes the quotes surrounding embedded string constants, and all backslashes within string and character constants, in order to get a valid C string constant with the proper contents. Thus, stringifying `p = "foo\n";' results in "p = \"foo\\n\";". However, backslashes that are not inside string or character constants are not duplicated: `\n' by itself stringifies to "\n". All leading and trailing whitespace in text being stringified is ignored. Any sequence of whitespace in the middle of the text is converted to a single space in the stringified result. Comments are replaced by whitespace long before stringification happens, so they never appear in stringified text. There is no way to convert a macro argument into a character constant. If you want to stringify the result of expansion of a macro argument, you have to use two levels of macros. #define xstr(s) str(s) #define str(s) #s #define foo 4 str (foo) ==> "foo" xstr (foo) ==> xstr (4) ==> str (4) ==> "4" `s' is stringified when it is used in `str', so it is not macro-expanded first. But `s' is an ordinary argument to `xstr', so it is completely macro-expanded before `xstr' itself is expanded (*note Argument Prescan::). Therefore, by the time `str' gets to its argument, it has already been macro-expanded.  File: cpp.info, Node: Concatenation, Next: Variadic Macros, Prev: Stringification, Up: Macros 3.5 Concatenation ================= It is often useful to merge two tokens into one while expanding macros. This is called "token pasting" or "token concatenation". The `##' preprocessing operator performs token pasting. When a macro is expanded, the two tokens on either side of each `##' operator are combined into a single token, which then replaces the `##' and the two original tokens in the macro expansion. Usually both will be identifiers, or one will be an identifier and the other a preprocessing number. When pasted, they make a longer identifier. This isn't the only valid case. It is also possible to concatenate two numbers (or a number and a name, such as `1.5' and `e3') into a number. Also, multi-character operators such as `+=' can be formed by token pasting. However, two tokens that don't together form a valid token cannot be pasted together. For example, you cannot concatenate `x' with `+' in either order. If you try, the preprocessor issues a warning and emits the two tokens. Whether it puts white space between the tokens is undefined. It is common to find unnecessary uses of `##' in complex macros. If you get this warning, it is likely that you can simply remove the `##'. Both the tokens combined by `##' could come from the macro body, but you could just as well write them as one token in the first place. Token pasting is most useful when one or both of the tokens comes from a macro argument. If either of the tokens next to an `##' is a parameter name, it is replaced by its actual argument before `##' executes. As with stringification, the actual argument is not macro-expanded first. If the argument is empty, that `##' has no effect. Keep in mind that the C preprocessor converts comments to whitespace before macros are even considered. Therefore, you cannot create a comment by concatenating `/' and `*'. You can put as much whitespace between `##' and its operands as you like, including comments, and you can put comments in arguments that will be concatenated. However, it is an error if `##' appears at either end of a macro body. Consider a C program that interprets named commands. There probably needs to be a table of commands, perhaps an array of structures declared as follows: struct command { char *name; void (*function) (void); }; struct command commands[] = { { "quit", quit_command }, { "help", help_command }, ... }; It would be cleaner not to have to give each command name twice, once in the string constant and once in the function name. A macro which takes the name of a command as an argument can make this unnecessary. The string constant can be created with stringification, and the function name by concatenating the argument with `_command'. Here is how it is done: #define COMMAND(NAME) { #NAME, NAME ## _command } struct command commands[] = { COMMAND (quit), COMMAND (help), ... };  File: cpp.info, Node: Variadic Macros, Next: Predefined Macros, Prev: Concatenation, Up: Macros 3.6 Variadic Macros =================== A macro can be declared to accept a variable number of arguments much as a function can. The syntax for defining the macro is similar to that of a function. Here is an example: #define eprintf(...) fprintf (stderr, __VA_ARGS__) This kind of macro is called "variadic". When the macro is invoked, all the tokens in its argument list after the last named argument (this macro has none), including any commas, become the "variable argument". This sequence of tokens replaces the identifier `__VA_ARGS__' in the macro body wherever it appears. Thus, we have this expansion: eprintf ("%s:%d: ", input_file, lineno) ==> fprintf (stderr, "%s:%d: ", input_file, lineno) The variable argument is completely macro-expanded before it is inserted into the macro expansion, just like an ordinary argument. You may use the `#' and `##' operators to stringify the variable argument or to paste its leading or trailing token with another token. (But see below for an important special case for `##'.) If your macro is complicated, you may want a more descriptive name for the variable argument than `__VA_ARGS__'. CPP permits this, as an extension. You may write an argument name immediately before the `...'; that name is used for the variable argument. The `eprintf' macro above could be written #define eprintf(args...) fprintf (stderr, args) using this extension. You cannot use `__VA_ARGS__' and this extension in the same macro. You can have named arguments as well as variable arguments in a variadic macro. We could define `eprintf' like this, instead: #define eprintf(format, ...) fprintf (stderr, format, __VA_ARGS__) This formulation looks more descriptive, but unfortunately it is less flexible: you must now supply at least one argument after the format string. In standard C, you cannot omit the comma separating the named argument from the variable arguments. Furthermore, if you leave the variable argument empty, you will get a syntax error, because there will be an extra comma after the format string. eprintf("success!\n", ); ==> fprintf(stderr, "success!\n", ); GNU CPP has a pair of extensions which deal with this problem. First, you are allowed to leave the variable argument out entirely: eprintf ("success!\n") ==> fprintf(stderr, "success!\n", ); Second, the `##' token paste operator has a special meaning when placed between a comma and a variable argument. If you write #define eprintf(format, ...) fprintf (stderr, format, ##__VA_ARGS__) and the variable argument is left out when the `eprintf' macro is used, then the comma before the `##' will be deleted. This does _not_ happen if you pass an empty argument, nor does it happen if the token preceding `##' is